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Pokemon Ruby Sapphire Emerald "Internal Battery Has Run Dry" Fix
Uploaded by ChaosKvn
This configuration file fixes most type of the pokemon game.
Emulator test report:
VisualBoy Advance v1.8... Working
Game test report:
Pokemon Ruby Version... Working
Pokemon Sapphire Version... Working
Pokemon Emerald Version... Working
Pokemon Ruby Destiny All Verions... Working
[Most of them seems to be working]
I still see a lot of posts on my forum, and on others, regarding the clock problem. The guide on this site doesn't actually cover Linux (SDL) users, so I wrote this guide to try and clear the matter up (hopefully once and for all).
When you load your Pokemon Ruby / Sapphire / Emerald game in VisualBoy Advance, you may be presented with the following message: "The internal battery has run dry. The game can be played. However, clock-based events will no longer occur".
Message in Pokemon Ruby and Sapphire:
Or a similar message in Pokemon Emerald:
Firstly, this will not affect you saving the game, and has nothing to do with the "The 1M sub-circuit board is not installed" error message.
Many people are under the impression that time-of-day influenced certain evolutions - such as Wurmple to Silcoon / Cascoon. This is in fact false, these evolutions are based on a random programming factor. The only thing in game that the time affects is growing berries and tides. Certain areas of the game are only accessible at high (or low) tide.
And the fix?
The fix is surprisingly simple. Many people think you need a patch, but thus far I haven't found a patch to do this. Download and place in the same directoy as VisualBoy Advance. It works!!!
However, the easiest method by far is to go to the "Options" menu in VBA, then "Emulator" -> "Real Time Clock". This is shown here:
Check my account if I update this kind of file due to bugs or etc.